Start with a normal paid result
Here is one part of the current game. Hold & Collect starts with a five-by-three grid and 20 fixed paylines. Ordinary line awards are credited first. Three or more Scatter symbols anywhere in that paid grid open a separate collection feature; no direct Scatter award is paid at that moment. The written rule applies on both desktop and mobile.
Turn the triggering symbols into locks
The details of this mode matter. Each triggering Scatter becomes a locked collection symbol with its own multiplier. The possible values are 1×, 2×, 3×, 5× and 10× the triggering total wager. These values are stored when assigned and remain fixed for the rest of the feature. Use the displayed amounts to follow the credit calculation. Review the relevant page before using another mode.
Use three remaining attempts
Start with the cabinet’s own rules. The feature starts with three attempts. On each attempt, every empty position independently has a 12% chance to acquire a collection symbol. Positions already locked are preserved and do not draw again. The button advances exactly one attempt at a time. The written rule applies on both desktop and mobile. Review the relevant page before using another mode.
Reset the counter after a new lock
This part of the game has a specific purpose. If at least one new collection symbol lands, the remaining-attempt counter resets to three. If none lands, the counter drops by one. The feature ends when the counter reaches zero or when all 15 positions are filled. The open result panel provides a place to inspect the current step. Keep the current domain in view when checking saved information.
Know the collection values
Read this detail before your next round. A newly assigned collection multiplier is 1× with 50% probability, 2× with 25%, 3× with 15%, 5× with 8% or 10× with 2%. Each locked symbol retains its assigned value. Collection symbols are not evaluated as normal payline matches during this feature. The open result panel provides a place to inspect the current step. The visible interface identifies the feature currently in use.
Collect once at the end
Start with the cabinet’s own rules. When the feature ends, all locked multipliers are added and multiplied by the triggering total wager. That combined award is credited once. Filling the grid ends the feature immediately; this version does not add a separate full-grid jackpot or a cash prize. Use the displayed amounts to follow the credit calculation. Additional context is available in the site’s related guides.
Keep the complete feature state
A clear result begins with a clear rule. The locked positions, their values, the remaining attempts and the current round are saved together when browser saving is enabled. A refresh restores that exact saved state. Refilling and changing the wager remain unavailable until the collection round has finished. Use the displayed amounts to follow the credit calculation. Additional context is available in the site’s related guides.
Interpret the return calculation
This part of the game has a specific purpose. The full-round theoretical RTP is 94.1081%. It combines ordinary line awards with the expected final collection value. The collection expectation is calculated across the possible locked-cell counts and remaining attempts, so it includes the counter-reset rule. The open result panel provides a place to inspect the current step. The visible interface identifies the feature currently in use.